V2i Pty Ltd
Ripley Valley PDA, Queensland, Queensland
Start date: 01 January 2018
End date: 01 November 2018
Australian Government funding:
- Ipswich City Council—Non-funding industry support
- Economic Development Queensland—Non-funding industry support
- Ripley Valley Property Developers—Non-funding industry support
- City and community planning
- Innovation and economic development
- Community engagement
- Start up and innovative entrepreneurialism
- Augmented/Virtual reality
- Data Management (Data platform, open data, data privacy and security, blockchains, standards)
- 3D modeling
This project is implementing a prototype interactive 3D virtual reality environment of the Ripley Valley PDA, including its natural context, existing infrastructure, and proposed development. This ‘digital twin’ brings together complex layers of data in a single, easy-to-use application, showcasing how these immersive federated virtual environments can enable any stakeholders, including non-technical members of the community, to participate in the decision-making process in a more equitable and efficient manner. Powered by the latest in gaming technology, users can freely navigate throughout the entire PDA and selectively explore datasets and 3D information, such as roads, buildings, landscaping and other assets.
This project is driven by a ground-breaking, visual-based ‘digital twins’ technology, which allows advancement of more equitable and transparent collaboration, decision making and the understanding of outcomes. In an industry where excessive technical reports, data sets, and drawings are produced to convey increasingly complex issues, they often remain unread or misunderstood. Likewise, traditional community and stakeholder consultation efforts are failing to keep up with these challenges, and excessive red tape, frustration and mistrust lead to decision-making times and associated delays and costs at an all-time high.
As an industry first, a gaming-based approach is taken to collate and visually represent a large volume of complex data on a regional scale in full context with spatial accuracy. This grant outcome provides a prototype data-agnostic, standalone, open-source, interactive and intuitive easy to use 3D environment that brings all relevant data together - coordinating all relevant information in a way that empowers all technical and non-technical stakeholders involved to make faster and more informed decisions, based on more informed discussions. The highly customisable feature set of gaming-based applications enables users to simulate any type of project-specific site condition or design variation at the push of a button and, importantly, capture valuable data and feedback at any given time. If implemented effectively, industry professionals estimated a time saving potential of 20-30% in the development and approval process of an incorporated project, with the demonstrated ability for developers and authorities to bring forward their outcomes in a significantly shortened time frame.
The effective use of ‘digital twin’ technology, particularly if employed at a comprehensive scale from inception in the development process, enables significant cost savings across the entire project lifecycle by reducing errors, omissions, misunderstandings, reports, variations, meetings, and travel required to achieve outcomes and communicate these effectively to a broad range of stakeholders. By giving users the ability to explore outcomes in a relatable, fully featured 3D environment, it can be ensured that existing context and proposed outcomes are clearly understood and benefits appreciated. Further, this approach closely interplays with and facilitates the benefits of a ‘single-source-of-truth’ approach to data, putting an end to poorly coordinated or formatted datasets and associated delays.
This pilot project heavily relies on the collation of datasets and we have been exposed to a reality of poorly coordinated existing information and data that is at times difficult to find, access or utilise effectively. However, this reality further underlines the value of a comprehensive ‘federated digital twin’ with clearly linked datasets and an associated prescribed data formatting pipeline to improve both ease of access and the ability to understand and utilise the presented data in context.
Further, we have encountered a general lack of appreciation for the improvement potential of existing technology regarding the current system. We expect that the demonstration and piloting of such ‘digital twin’ technology in practice will expose the industry and assessing authorities to the benefits and value of new technology solutions.
We have established a large-scale pilot of a fully immersive digital twin by overcoming a variety of scale-related technical challenges, providing a case study for this type of technology application with a real world counterpart. This pilot can now be built upon by the private and public stakeholders to facilitate the future of planning, community consultation, decision-making, assessment and ongoing promotion for the Ripley Valley, and provides a basis for future innovation and outcome improvements.
The research and development outcomes and demonstrated achievements throughout this Smart Cities grant pilot project have contributed to our organisation's ability to secure other large-scale infrastructure and planning projects, such as Brisbane’s Cross River Rail (CRR) and the Consolidated Land and Rail Australia (CLARA) Fast Rail strategic business case for the Federal Government, as well as a number of large scale community creation projects with the country’s largest developers, where V2i Realtime is being used as the primary community consultation, stakeholder engagement and design optioning tool.
This Smart cities Grant has facilitated the promotion and understanding of the true industry benefits and improvements these emerging visual based smart technologies, such as V2i Realtime, can bring to the industry.
Name: Luke Brannelly
Phone: 0412 365 591